With new IP comes new ideas and with new ideas comes weird, appealing and odd-looking ones. That’s basically what we think about when it comes to The Tomorrow Children. The PS4 exclusive that was announced at Gamescom 2014 is undoubtedly one of the most unique, if not odd games set to hit the system sometime next year.
The Tomorrow Children is a game that we all want to know more about and Q-Games has decided to lift the hood up a bit more. Q-Games Founder Dylan Cuthbert talked about the various enemy types and behaviors players will see from foes in The Tomorrow Children.
“Right now there are four basic types, and a few special types as well. Within the islands you’ll find creatures that spawn out little flying creatures. If you get attacked by them you get reset back to the town. You’ll lose the log of all the work you’ve done and won’t be able to claim income. So, you don’t want to be attacked by them, but you can take them out with a shotgun. There’s sentinel guardian type things in the islands as well, and treasure bosses you can fight too.
“These creatures just stay in the islands – they won’t come and attack your town. In this category we have three types. There are spiders, which come in hordes, attack buildings and explode themselves. Then there are the giant Godzilla-style Izverg creatures that will crush buildings and eat people. And then there are flying creatures that drop bombs.
“Those are the main ones at the moment. Post-release we can consider different things too. The giant Izverg is kind of like a boss character as you have to collaborate to bring them down. The spiders you can bring down by yourself,” Cuthbert said.
It certainly sounds like The Tomorrow Children has plenty of room to grow. Q-Games will be releasing one thing day one, but they have plans to evolve and further the game long after launch.
This follows a strong trend in the gaming industry of building games that start off as one thing, but eventually evolve and change into something else. Sunset Overdrive is an upcoming example of this, while Titanfall is an example of something that has changed since it launched in March.
If you’re someone who frequently indulges in Reddit, then you’ll be intrigued to find out The Tomorrow Children will feature a down-vote, up-vote system. Cuthbert spoke about how the voting process will end up impacting the gameplay experience.
“You can down-vote or up-vote other players depending on their behavior, and that changes their status slightly. People normally show up as red figures in your world but if they get too many thumbs-down they’ll start getting darker, so you’ll know who is a bit of a wrong ‘un and you can steer clear of them. If you get too many thumbs-down the police – if you’ve built a police station, that is – might throw you in jail, so you’ll have to start evading them, which adds another element to the game,” Cuthbert said.
It’s good to note that a player’s status will only be changed “slightly.” We all know how trolls relish the opportunity to ruin another person’s gaming experience, so placing too much emphasis on the voting system could end up damaging a player’s game. To what extent the voting system will impact your game has yet to be seen.
Where do players go to acquire new missions, you ask? The Tomorrow Children will take a similar approach to that part of the game, and does so in a way we’ve seen quite often in many open-world games. Cuthbert explained how NPCs will impact players receiving new missions.
“You can get missions from NPCs in your town. From the regular NPC, the missions are fairly normal, but a bit later on you’ll be introduced to the black market – the seedy underground. Once you get exposed to that, you’ll start getting missions that are anti the state, and that’s a whole other part of the game we’re not quite ready to talk about,” Cuthbert said.
The Tomorrow Children is bar none the most unique game we’ve seen for the PS4, and that says a lot. It’s easy to confuse uniqueness with oddness, but once we see the final version of this game, we’ll truly find out where the game fits into that distinction.