Talien (AKA Tal) the satyr paladin and Maleficent (AKA Mal) the half-fiend/half-fey sorceress are back with yet another talk show, this one reviewing famous monsters and disasters from the Syfy channel, with stats for 5th Edition Dungeons & Dragons. In this episode, yet another cryptid gets the Syfy treatment. Yeah, the Mothman’s not happy about it either.
Tal: So the Mothman…
Mal: That’s a really boring name.
Tal: Is it?
Mal: How about I call you Goatman from now on?
Tal: I’ve been called goatboy before…
Tal: Long time ago. I don’t like to talk about it.
Mal: Uh huh.
Tal: So anyway, the Mothman is this weird guy with wings who presages great tragedies.
Mal: That’s it? Isn’t that guy named Arthur?
Mal: Arthur. Sidekick of the Tick. Wears a moth costume. I think the Tick qualifies as a roaming “great tragedy” wherever he goes.
Tal: I never made that connection until just now.
Mal: You’re welcome.
- Large humanoid, chaotic neutral
- Armor Class 11
- Hit Points 38 (7d8 + 7)
- Speed 20 ft., fly 40 ft.
- STR DEX CON INT WIS CHA
- 12 (+1) 13 (+1) 12 (+1) 7 (−2) 10 (+0) 13 (+1)
- Senses passive Perception 10
- Languages Common
- Challenge 1 (200 XP)
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the mothman can’t claw another target.
Curse. The mothman targets a creature it can see within 30 feet of it. The target must succeed on a a DC 15 Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the curse on a success.
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